V 1.1.0 Released!! Tuning, playtester feedback, etc
WUT, a day before the next version (1.2.0) I realize I never published this devlog I wrote almost a month ago :facepalm:
Anyways, releasing anyways for archival purposes and all that fun stuff :)
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It's been a hot second, but v 1.1.0 is officially out! I added a bunch of changes based on feedback from playtesting and added other notable gameplay enhancements, like tweaking the difficulty curves, adding a bunch of more enemies for harder difficulties (especially INSANE mode), and adding another upgrade path.
Additionally, the win screen now loops back to the first level, allowing the player to keep all of the upgrades they've purchased (I loved how the original Super Mario Bros. and Metroid for NES let you keep lives or upgrades after beating the game).
INSANE mode is now truly insane, and I have plans for making it even more ridiculous in future updates. :D
Can you beat the Eye Boss on INSANE mode? Give it a shot and let me know how you fare!
Files
Lord Hyperion Star Hammer
Retro arcade space shoot-em-up game
Status | In development |
Author | donjuanjavier |
Genre | Action, Shooter |
Tags | 2D, Bullet Hell, chiptune, Retro, Shoot 'Em Up, Singleplayer, Space, Unity |
More posts
- Major Upgrades in StarHammer 1.2.0May 26, 2022
- The Dev Journey ContinuesApr 05, 2022
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